Reactive Focus
I found a way - using the intelligence from a settled villager mind, with some special "concepts" from wild creatures - to create a kind of special spell-casters: Reactive Focus.
These spell holders act like normal focus when reading/writing, while their inner spells get triggered when certain situations happen, drawing media from me directly when casting.
Each type of Reactive Focus also sends iota(s) to the initial stack when they're triggered, this usually contains the triggering entity as the first iota.
Additionally, due to Quantum Media Entanglement effect between me and whoever triggers a Reactive Focus, the inner spell has an extra casting ambit of small radius around whom. How convenient :)
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Hurt



Triggers whenever I get hurt, with the damage causer (could be null) and amount as initial iotas.
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Targeted



Triggers at the moment an enemy targets me, with the enemy as initial iota.
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Projectile Shot



Triggers when I shoot a projectile (arrow, snowball, etc.), with the projectile as initial iota.
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Projectile Hit



Triggers when a projectile I shot hits something; receives 3 initial iotas: the projectile, where it hits, and the target block position or entity it hits.
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Melee Hit



Triggers when I hit a target by hand or using melee weapon; receives the target entity and damage value as initial iotas.
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Killing



Triggers when I kill something; receives the dying target as initial iota.
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Teleported



Triggers when I'm about to be teleported; receives the previous and target position as two initial iotas.
In addition, I'll have small ranges of casting ambit around both positions during this cast.
That said, even Quantum Media Entanglement has its limits: accessing the Quantum Sea too frequently risks collapsing reality and breaks further connections for a short period (about 1/20 seconds). This won't happen often, but there are indeed ways to encounter or even invite that risk.
HexAutomata
Reactive Focus Nexus
Spells Inside Reactive Focus