Reading & Writing
/hexParse <code string> [rename]: parse input code into supported held item; optional rename argument to rename the item.
/hexParse read: read handheld item's iota, parse into code and show in chat window; the result will be copied when clicked.
/hexParse clipboard [rename]: read client clipboard text and parse into supported held item; optional rename argument to rename the item.
/hexParse clipboard_angles [rename]: same as clipboard, but only accept patterns input with raw angle string like "wedsaq".
/hexParse read_hexbug: same as read but translates the result to the format used by discord HexBug's /patterns hex command. note: non-pattern constants and some old registry names still need to be handled manually
/hexParse share: (experimental) same as read but broadcasts iota's raw content and click-copy-able parsed code to every player in the server.
/hexParse mind_stack ...: read/write iota from player's mind (staff casting VM)
... peek: read the last iota inside mind stack; gets null if stack is empty
... push <code>: parse code and push into mind stack
... push_clipboard: same as above, but code comes from clipboard
/hexParse property ...: (Hexcellular interop) get/set data for PropertyIota; used property names all force-added leading _ for security reason
... read <propName>: read and parse from certain property
... write <propName> <code>: write code into certain property
... clipboard <propName>: same as above, but code comes from clipboard